Movies are becoming more immersive experiences. From 3D and Imax to 4D and Virtual Reality experiences, film makers have additional challenges when it comes to these different platforms. VR is the latest technology of these and is becoming more widely used with the success of the Occulus Rift and adapters for cellphones.
Everyone wants VR, but how much more work does it take to create such an experience? Do you create an experience where you can move freely and look around like a video game? Does the movie just become a video game? is it just a huge screen in front and around you thatyou can just look at? Kyle, from the youtube series Frame by Frame, explores some these methods in his latest video below: